Survive the Walking Dead
Ten cans of food. Thirty items. Fifty lives.
Scarcity  ·  Opportunity cost  ·  Exchange

The Zombie Apocalypse has arrived. Society has collapsed. You lead a group of fifty survivors. A nearby community will trade you items - but only for cans of food. You have ten cans. They have thirty items that might keep your group alive. Pick a basket. See how many of you live through the month.

Sergeant Hollow, survival coordinator: “Welcome to the new economics. Want is infinite, cans are finite, choices have consequences. Pick clever and forty of us see next month. Pick sentimental and there’ll be a lot of empty bunks. No do-overs out here. Well - except in the simulator. Run it as often as you like.”

How it runs

Ten cans, hard limit

Your budget is ten cans of food. Items cost one, two, or three cans. You can’t go over - exchange isn’t generous out here.

Thirty items on offer

Water carriers, weapons, blankets, tools, comforts. Each looks useful in its way. Some are more useful than they look. Some less.

One trip, one basket

You pick what to take back to the group. The community won’t trade twice this month. Choose carefully.

The survival score

Out of fifty. How many of your group make it through the month. The number depends on what you bring back.

What you’ll discover

  • Why scarcity forces every choice to be a trade-off - you cannot have everything
  • What "opportunity cost" feels like when the cost is measured in lives
  • Why some combinations of items work better together than the sum of their parts
  • Why what looks useful (a baseball bat, a packet of soap) isn't always what keeps people alive
  • Why the trading community didn’t just charge "one can per item" - their prices say something
The briefing
What you need to know before you trade

The basics

  • You have ten cans of food. Each item you take costs one, two, or three cans.
  • The total cost of your basket cannot exceed ten cans.
  • You must spend all ten cans before you can calculate - this is the trading community’s terms, and it stops you from peeking at a half-basket.
  • Click an item to add it. Click it again, or use the basket panel, to remove it.
  • When all ten cans are spent, click Calculate survivors. The simulator returns the score and a breakdown.

The point

This is an economics activity, not a survival quiz. You’re practising the most fundamental economic skill: choosing under scarcity. The thirty items aren’t equally useful. They don’t cost the same. Some combinations of items synergise - they’re worth more together than apart. Some duplicate each other. Some look essential and aren’t.

No one combination is "the right answer". Different baskets can do similarly well. But thoughtful baskets do clearly better than impulsive ones. Run it twice and see what changes.

The trading community

Pick a basket of items worth no more than ten cans. Click an item to add it to your basket. Click again to remove.

Your basket empty

0 of 10 cans used
No items chosen yet.
The shelves are full of them.

The thirty items on offer

One month later
Sergeant Hollow has the count

The fifty

Each figure represents one of your group. Green - made it through. Grey - did not.

Survivors: 0 / 50 Lost: 50 / 50

How the number was reached

Your basket

What the activity shows

Scarcity is the starting point of all economics. Wants are unlimited. Resources are not. Every choice means giving up something else.

Opportunity cost is the thing you didn’t pick. If you took the wind-up radio, you didn’t take a water carrier. The opportunity cost of the radio is whatever the water carrier would have done for your group.

The trading community’s prices aren’t random. They reflect what the community thinks each item is worth in this context - one can for soap, three cans for an axe. Their prices are information. They’re telling you something about scarcity in their world too.

Different baskets can score similarly, but thoughtful baskets beat impulsive ones. Try again with a different mix - the lesson is in the comparison.

Where this shows up in real economics

Household budgets

The same choice with less drama. Limited income, infinite wants, choose which combination keeps the household running best.

Government spending

Health, education, defence, infrastructure - government budgets pick a basket. Every pound on one is a pound not on another.

Aid and disaster relief

What goes in the first relief shipment? Water purifiers, blankets, medical supplies, food. The cans-of-food question, at scale.

Personal time

You have 16 waking hours a day. How they’re allocated is the same optimisation problem in a different costume.